GFX.Drawable¶
| Name | Mandatory | Description | Default | Type | 
|---|---|---|---|---|
| ⬅️ Input | The transformation matrix of the drawable object to adopt. | [Float4](4) | ||
| Output ➡️ | The drawable object. | GFX.Drawable | ||
| Mesh | No | The mesh to use for this drawable. | none | Var(GFX.Mesh) | 
| Material | No | The material | none | NoneVar(GFX.Material) | 
| Params | No | Shader parameters for this drawable | none | None{GFX.Texture2D GFX.TextureCube Var(GFX.Buffer) [Float4](4) Float4 Float3 Float2 Float Int Int2 Int3 Int4 Var(GFX.Texture2D GFX.TextureCube Var(GFX.Buffer) [Float4](4) Float4 Float3 Float2 Float Int Int2 Int3 Int4)}Var({GFX.Texture2D GFX.TextureCube Var(GFX.Buffer) [Float4](4) Float4 Float3 Float2 Float Int Int2 Int3 Int4 Var(GFX.Texture2D GFX.TextureCube Var(GFX.Buffer) [Float4](4) Float4 Float3 Float2 Float Int Int2 Int3 Int4)}) | 
| Features | No | Features to attach to this drawable | none | None[GFX.Feature]Var([GFX.Feature]) | 
This shard creates a drawable object that can be added to a drawables queue for the render pipeline.