GFX.Drawable¶
| Name | Mandatory | Description | Default | Type |
|---|---|---|---|---|
⬅️ Input |
The transformation matrix of the drawable object to adopt. | [Float4](4) |
||
Output ➡️ |
The drawable object. | GFX.Drawable |
||
Mesh |
No | The mesh to use for this drawable. | none |
Var(GFX.Mesh) |
Material |
No | The material | none |
NoneVar(GFX.Material) |
Params |
No | Shader parameters for this drawable | none |
None{GFX.Texture2D GFX.TextureCube Var(GFX.Buffer) [Float4](4) Float4 Float3 Float2 Float Int Int2 Int3 Int4 Var(GFX.Texture2D GFX.TextureCube Var(GFX.Buffer) [Float4](4) Float4 Float3 Float2 Float Int Int2 Int3 Int4)}Var({GFX.Texture2D GFX.TextureCube Var(GFX.Buffer) [Float4](4) Float4 Float3 Float2 Float Int Int2 Int3 Int4 Var(GFX.Texture2D GFX.TextureCube Var(GFX.Buffer) [Float4](4) Float4 Float3 Float2 Float Int Int2 Int3 Int4)}) |
Features |
No | Features to attach to this drawable | none |
None[GFX.Feature]Var([GFX.Feature]) |
This shard creates a drawable object that can be added to a drawables queue for the render pipeline.