GFX.Feature¶
| Name | Mandatory | Description | Default | Type |
|---|---|---|---|---|
⬅️ Input |
The input of this shard is ignored. | None |
||
Output ➡️ |
The feature object for use in a rendering pass. | GFX.Feature |
||
Shaders |
No | A list of shader entry points | none |
None[{Any}] |
ComposeWith |
No | Any table of values that need to be injected into this feature's shaders | none |
None{Any}Var({Any}) |
State |
No | The table of render state flags to override | none |
None{Any}Var({Any}) |
ViewGenerators |
No | A collection of callbacks that will be run to generate per-view shader parameters during rendering. These parameters are added to the view buffer. | none |
NoneWire[Wire][Shard][[Shard]]None |
DrawableGenerators |
No | A collection of callbacks that will be run to generate per-drawable shader parameters during rendering | none |
NoneWire[Wire][Shard][[Shard]]None |
Params |
No | The parameters to add to the object buffer and expose to shaders, these default values can later be modified by the Params parameter in GFX.Material or GFX.Drawable. | none |
None{GFX.Texture2D GFX.TextureCube Var(GFX.Buffer) [Float4](4) Float4 Float3 Float2 Float Int Int2 Int3 Int4 Var(GFX.Texture2D GFX.TextureCube Var(GFX.Buffer) [Float4](4) Float4 Float3 Float2 Float Int Int2 Int3 Int4) {Any}}Var({GFX.Texture2D GFX.TextureCube Var(GFX.Buffer) [Float4](4) Float4 Float3 Float2 Float Int Int2 Int3 Int4 Var(GFX.Texture2D GFX.TextureCube Var(GFX.Buffer) [Float4](4) Float4 Float3 Float2 Float Int Int2 Int3 Int4) {Any}}) |
BlockParams |
No | Custom bindings to expose to shaders | none |
None{Any} |
RequiredAttributes |
No | The parameters to expose to shaders, these default values can later be overriden by materials or drawable Params | none |
None[RequiredAttributes] |
UniqueVariables |
No | List of variables that should be made unique | none |
None[String] |
This shard creates a feature object based on what was provided in the different parameters.
Details¶
The GFX.Feature shard is used to create a custom feature using the parameters provided while the GFX.BuiltinFeature shard is for adding an existing "ready-made" feature.
The feature object created by this shard is usually collected into a sequence, which is then in turn used to create a render pass using GFX.DrawablePass.