GFX.ReadBuffer¶
| Name | Mandatory | Description | Default | Type | 
|---|---|---|---|---|
| ⬅️ Input | The input of the shard, if any | Any | ||
| Output ➡️ | The resulting output of the shard | Bool | ||
| Buffer | No | The buffer to read | none | Var(GFX.Buffer) | 
| Var | No | The variable to read the data into | none | Var({Any}) | 
| Wait | No | Wait for read to complete | false | Bool | 
Creates a new graphics buffer