GFX.ReadTexture¶
| Name | Mandatory | Description | Default | Type | 
|---|---|---|---|---|
| ⬅️ Input | The input of the shard, if any | GFX.Texture2DGFX.TextureCube | ||
| Output ➡️ | The resulting output of the shard | Image | ||
| Wait | No | Wait for read to complete | false | Bool | 
Adds a render step that reads back the rendered textures into a images, the returned images