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GFX.RenderInto

Name Mandatory Description Default Type
⬅️ Input Any input type is accepted. The input value will pass through unchanged. Any
Output ➡️ Outputs the input value, passed through unchanged. Any
Textures No The textures to render into to create. none None{{Any} Var(GFX.Texture2D)}
Contents No The shards that will render into the given textures. none Shard[Shard]
Size No The reference size. This will control the size of the render targets. none NoneInt2Var(Int2)
MatchOutputSize No When true, the texture rendered into is automatically resized to match the output size. none NoneBool
Viewport No The viewport. none NoneInt4Var(Int4)
WindowRegion No Sets the window region for input handling. none NoneInt4Var(Int4)

Renders within a region of the screen and/or to a render target