GFX.RenderInto¶
| Name | Mandatory | Description | Default | Type | 
|---|---|---|---|---|
| ⬅️ Input | Any input type is accepted. The input value will pass through unchanged. | Any | ||
| Output ➡️ | Outputs the input value, passed through unchanged. | Any | ||
| Textures | No | The textures to render into to create. | none | None{{Any} Var(GFX.Texture2D)} | 
| Contents | No | The shards that will render into the given textures. | none | Shard[Shard] | 
| Size | No | The reference size. This will control the size of the render targets. | none | NoneInt2Var(Int2) | 
| MatchOutputSize | No | When true, the texture rendered into is automatically resized to match the output size. | none | NoneBool | 
| Viewport | No | The viewport. | none | NoneInt4Var(Int4) | 
| WindowRegion | No | Sets the window region for input handling. | none | NoneInt4Var(Int4) | 
Renders within a region of the screen and/or to a render target