GFX.RenderInto¶
| Name | Mandatory | Description | Default | Type |
|---|---|---|---|---|
⬅️ Input |
Any input type is accepted. The input value will pass through unchanged. | Any |
||
Output ➡️ |
Outputs the input value, passed through unchanged. | Any |
||
Textures |
No | The textures to render into to create. | none |
None{{Any} Var(GFX.Texture2D)} |
Contents |
No | The shards that will render into the given textures. | none |
Shard[Shard] |
Size |
No | The reference size. This will control the size of the render targets. | none |
NoneInt2Var(Int2) |
MatchOutputSize |
No | When true, the texture rendered into is automatically resized to match the output size. | none |
NoneBool |
Viewport |
No | The viewport. | none |
NoneInt4Var(Int4) |
WindowRegion |
No | Sets the window region for input handling. | none |
NoneInt4Var(Int4) |
Renders within a region of the screen and/or to a render target