GFX.ViewMatrix¶
| Name | Mandatory | Description | Default | Type | 
|---|---|---|---|---|
| ⬅️ Input | A view object created by GFX.View. | GFX.View | ||
| Output ➡️ | A 4x4 matrix representing the view object's view matrix. | [Float4](4) | 
This shard takes the input view object and outputs its view matrix, which represents the camera's position and orientation in the world space.