GFX.ViewProjectionMatrix¶
| Name | Mandatory | Description | Default | Type | 
|---|---|---|---|---|
| ⬅️ Input | A view object created by GFX.View. | GFX.View | ||
| Output ➡️ | A 4x4 matrix representing the view object's combined view-projection matrix. | [Float4](4) | ||
| ViewSize | No | The size of the screen this view is being used with | none | Float2Var(Float2) | 
This shard takes the input view object and outputs its combined view-projection matrix, which encapsulates both the view position and orientation(view matrix) and its orthographic projection(projection matrix).