GFX.ViewProjectionMatrix¶
| Name | Mandatory | Description | Default | Type |
|---|---|---|---|---|
⬅️ Input |
A view object created by GFX.View. | GFX.View |
||
Output ➡️ |
A 4x4 matrix representing the view object's combined view-projection matrix. | [Float4](4) |
||
ViewSize |
No | The size of the screen this view is being used with | none |
Float2Var(Float2) |
This shard takes the input view object and outputs its combined view-projection matrix, which encapsulates both the view position and orientation(view matrix) and its orthographic projection(projection matrix).