GFX.WriteBuffer¶
| Name | Mandatory | Description | Default | Type |
|---|---|---|---|---|
⬅️ Input |
The input of the shard, if any | Any |
||
Output ➡️ |
The resulting output of the shard | Any |
||
Buffer |
No | The buffer | none |
Var(GFX.Buffer) |
RuntimeLength |
No | The length of the runtime sized array of the buffer, if any | none |
NoneIntVar(Int) |
Creates a new graphics buffer