Math.AxisAngleX¶
| Name | Mandatory | Description | Default | Type | 
|---|---|---|---|---|
| ⬅️ Input | Takes a float value representing the X rotation in radians. | Float | ||
| Output ➡️ | Outputs a float4 vector (a vector with 4 float elements) representing a rotation quaternion around the X-axis. | Float4 | 
This shard creates a rotation quaternion for rotation around the X-axis. It takes a float input representing the angle in radians and outputs the rotation quaternion as a float4 vector. A float4 vector is a vector with 4 float elements.