Math.QuatMultiply¶
| Name | Mandatory | Description | Default | Type | 
|---|---|---|---|---|
| ⬅️ Input | Takes a float4 vector representing the quaternion to be multiplied. | Float4 | ||
| Output ➡️ | Outputs a float4 vector representing the resulting quaternion after multiplication. | Float4 | ||
| Operand | No | The float4 vector representing the second quaternion to multiply the input quaternion with. | none | Float4Var(Float4) | 
This shard multiplies two quaternions (represented as float4 vectors) together. It combines the two rotations by multiplying the input quaternion with the operand quaternion. A float4 vector is a vector with 4 float elements.