Math.QuatRotate¶
| Name | Mandatory | Description | Default | Type | 
|---|---|---|---|---|
| ⬅️ Input | Takes a float3 vector representing the 3D vector to be rotated. | Float3 | ||
| Output ➡️ | Outputs a float3 vector representing the rotated 3D vector. | Float3 | ||
| Operand | No | The float4 vector representing the quaternion to rotate the input 3D vector by. | none | Float4Var(Float4) | 
This shard rotates the input 3D vector (represented as a float3) by the quaternion (represented as a float4) specified in the Operand parameter and outputs the resulting rotated 3D vector. A float4 vector is a vector with 4 float elements while a float3 vector is a vector with 3 float elements.