Math.Rotation¶
| Name | Mandatory | Description | Default | Type | 
|---|---|---|---|---|
| ⬅️ Input | Takes a float4 vector (a vector with 4 float elements) representing a rotation quaternion. | Float4 | ||
| Output ➡️ | Outputs a 4x4 rotation matrix (a sequence of four float4 vectors). | [Float4](4) | 
This shard creates a 4x4 rotation matrix (a sequence of four float4 vectors) from a float4 vector input representing a rotation quaternion. A float4 vector is a vector with 4 float elements.