Physics.Collisions¶
| Name | Mandatory | Description | Default | Type | 
|---|---|---|---|---|
| ⬅️ Input | The input of the shard, if any | Physics.Body | ||
| Output ➡️ | The resulting output of the shard | [{other: Physics.Body otherTag: Any penetrationDepth: Float normal: Float3}] | ||
| Enter | No | The code to execute when a new contact is detected. | none | [Shard]None | 
| Leave | No | The code to execute when a contact is removed. | none | [Shard]None | 
Gets the list of current contacts for the input physics body and runs the shards specified when a new contact is detected or when a contact is removed.