Physics.FixedConstraint¶
| Name | Mandatory | Description | Default | Type | 
|---|---|---|---|---|
| ⬅️ Input | The input of the shard, if any | Any | ||
| Output ➡️ | The resulting output of the shard | Any | ||
| FirstBody | No | The first body, keep unset to attach to the fixed world | none | Var(Physics.Body)None | 
| SecondBody | No | The second body, keep unset to attach to the fixed world | none | Var(Physics.Body)None | 
| Static | No | Static node, persist when not activated | false | Bool | 
| Enabled | No | Can be used to toggle this node when it has static persistence | true | BoolVar(Bool) | 
| Space | No | This determines in which space the constraint is setup, all other properties should be in the specified space | ConstraintSpace::WorldSpace | ConstraintSpace | 
| FirstReferenceFrame | No | The rotation and position of the connection point for the first body. | [@f4(1 0 0 0) @f4(0 1 0 0) @f4(0 0 1 0) @f4(0 0 0 1)] | [Float4](4)Var([Float4](4)) | 
| SecondReferenceFrame | No | The rotation and position of the connection point for the second body. | [@f4(1 0 0 0) @f4(0 1 0 0) @f4(0 0 1 0) @f4(0 0 0 1)] | [Float4](4)Var([Float4](4)) | 
| AutoDetectPoint | No | When the Space parameter is set to World space, the connection points will be automatically set to the current rotation and position of the two bodies. | true | BoolVar(Bool) | 
This shard rigidly connects two physics bodies together. When forces are applied to either body, they react as if they were a single rigid object.