Shader.RefBuffer¶
| Name | Mandatory | Description | Default | Type | 
|---|---|---|---|---|
| ⬅️ Input | The input of the shard, if any | Any | ||
| Output ➡️ | The resulting output of the shard | GFX.Buffer | ||
| Name | No | The name of the buffer | none | String | 
| Pointer | No | Reference as pointer | none | NoneBool | 
Outputs a reference to the default sampler object for a named texture.