Shader.RefSampler¶
| Name | Mandatory | Description | Default | Type | 
|---|---|---|---|---|
| ⬅️ Input | The input of the shard, if any | Any | ||
| Output ➡️ | The resulting output of the shard | GFX.Sampler | ||
| Name | No | Name of the texture | none | StringVar(String) | 
Outputs a reference to the default sampler object for a named texture.