Shader.SampleTexture¶
| Name | Mandatory | Description | Default | Type |
|---|---|---|---|---|
⬅️ Input |
The input of the shard, if any | None |
||
Output ➡️ |
The resulting output of the shard | Float4 |
||
Name |
No | Name of the texture | none |
StringVar(String) |
Samples a named texture with default texture coordinates