Shader.SampleTextureCoord¶
| Name | Mandatory | Description | Default | Type | 
|---|---|---|---|---|
| ⬅️ Input | The input of the shard, if any | Float4Float3Float2Float | ||
| Output ➡️ | The resulting output of the shard | Float4 | ||
| Name | No | Name of the texture | none | StringVar(String) | 
Samples a named texture with the passed in texture coordinates