TargetCamera.FromLookAt¶
| Name | Mandatory | Description | Default | Type | 
|---|---|---|---|---|
| ⬅️ Input | The input of the shard, if any | None | ||
| Output ➡️ | The resulting output of the shard | {pivot: Float3 distance: Float rotation: Float2} | ||
| Target | No | @f3(0 0 0) | NoneFloat3Var(Float3) | |
| Position | No | @f3(2.5 2.5 5) | NoneFloat3Var(Float3) | 
Provides editor free camera controls