TargetCamera.Matrix¶
| Name | Mandatory | Description | Default | Type | 
|---|---|---|---|---|
| ⬅️ Input | The input of the shard, if any | {pivot: Float3 distance: Float rotation: Float2} | ||
| Output ➡️ | The resulting output of the shard | [Float4](4) | 
Turns the target camera state into a view matrix