TargetCamera.Matrix¶
| Name | Mandatory | Description | Default | Type |
|---|---|---|---|---|
⬅️ Input |
The input of the shard, if any | {pivot: Float3 distance: Float rotation: Float2} |
||
Output ➡️ |
The resulting output of the shard | [Float4](4) |
Turns the target camera state into a view matrix