UI.Area
| Name | Mandatory | Description | Default | Type | 
| ⬅️ Input |  | The input of the shard, if any |  | Any | 
| Output ➡️ |  | The resulting output of the shard |  | Any | 
| Contents | No | The UI contents. | none | NoneShard[Shard] | 
| Position | No | Defines the position of the UI element. If 'Anchor' is set, this acts as a relative offset (X/Y). Accepts fixed and variable float2 types. | none | Float2Var(Float2) | 
| Pivot | No | Specifies the pivot point of the UI element. Can be any predefined anchor type or variable. | none | AnchorVar(Anchor) | 
| Anchor | No | Determines the side of the screen where the UI element is anchored. Accepts predefined anchor types or variables. | none | AnchorVar(Anchor) | 
| Order | No | Sets the rendering layer for the UI element. The default layer is 'background'. | none | Order | 
| Constrain | No | Constrains the UI element to remain within the screen boundaries. Accepts a boolean value. | false | Bool | 
| ForcedSize | No | Force area to be the given size, will update the area state | none | NoneFloat2Var(Float2) | 
 
Places UI element at a specific position.
Examples
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55 | @wire(ui-wire {
  ; The default order for a window is Order::Middle, and depending on focus, this window,
  ; or the Area with Order::Middle will be drawn on top of the other.
  UI.Window(
    Title: "Greetings"
    Flags: WindowFlags::NoCollapse
    Contents: {
      "Hello shards!" | UI.Label
    }
  )
  UI.Area(
    Anchor: Anchor::TopLeft
    ; Order: Order::Background ; This is the default for UI.Area
    Contents: {
      "Lowest: Background" | UI.Label
    }
  )
  UI.Area(
    Anchor: Anchor::Left
    Order: Order::PanelResizeLine
    Contents: {
      "2nd Lowest: PanelResizeLine" | UI.Label
    }
  )
  UI.Area(
    Anchor: Anchor::BottomLeft
    Order: Order::Middle
    Contents: {
      "3rd Lowest: Middle" | UI.Label
    }
  )
  UI.Area(
    Anchor: Anchor::TopRight
    Order: Order::Foreground
    Contents: {
      "3rd Highest: Foreground" | UI.Label(Wrap: false)
    }
  )
  UI.Area(
    Anchor: Anchor::Right
    Order: Order::Tooltip
    Contents: {
      "2nd Highest: Tooltip" | UI.Label(Wrap: false)
    }
  )
  UI.Area(
    Anchor: Anchor::BottomRight
    Order: Order::Debug
    Contents: {
      "Highest: Debug" | UI.Label(Wrap: false)
    }
  )
} Looped: true)
{ui-behavior: ui-wire}
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52 | @wire(ui-wire {
  UI.Area(
    Anchor: Anchor::TopLeft
    Contents: {
      "TopLeft" | UI.Label
    }
  )
  UI.Area(
    Anchor: Anchor::Top
    Contents: {
      "Top" | UI.Label
    }
  )
  UI.Area(
    Anchor: Anchor::TopRight
    Contents: {
      "TopRight" | UI.Label(Wrap: false)
    }
  )
  UI.Area(
    Anchor: Anchor::Center
    Contents: {
      "Center" | UI.Label
    }
  )
  UI.Area(
    Anchor: Anchor::Right
    Contents: {
      "Right" | UI.Label
    }
  )
  UI.Area(
    Anchor: Anchor::BottomLeft
    Contents: {
      "BottomLeft" | UI.Label
    }
  )
  UI.Area(
    Anchor: Anchor::Bottom
    Contents: {
      "Bottom" | UI.Label
    }
  )
  UI.Area(
    Anchor: Anchor::BottomRight
    Contents: {
      "BottomRight" | UI.Label(Wrap: false)
    }
  )
} Looped: true)
{ui-behavior: ui-wire}
 |