UI.Area
| Name |
Mandatory |
Description |
Default |
Type |
⬅️ Input |
|
The input of the shard, if any |
|
Any |
Output ➡️ |
|
The resulting output of the shard |
|
Any |
Contents |
No |
The UI contents. |
none |
NoneShard[Shard] |
Position |
No |
Defines the position of the UI element. If 'Anchor' is set, this acts as a relative offset (X/Y). Accepts fixed and variable float2 types. |
none |
Float2Var(Float2) |
Pivot |
No |
Specifies the pivot point of the UI element. Can be any predefined anchor type or variable. |
none |
AnchorVar(Anchor) |
Anchor |
No |
Determines the side of the screen where the UI element is anchored. Accepts predefined anchor types or variables. |
none |
AnchorVar(Anchor) |
Order |
No |
Sets the rendering layer for the UI element. The default layer is 'background'. |
none |
Order |
Constrain |
No |
Constrains the UI element to remain within the screen boundaries. Accepts a boolean value. |
false |
Bool |
ForcedSize |
No |
Force area to be the given size, will update the area state |
none |
NoneFloat2Var(Float2) |
Places UI element at a specific position.
Examples
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55 | @wire(ui-wire {
; The default order for a window is Order::Middle, and depending on focus, this window,
; or the Area with Order::Middle will be drawn on top of the other.
UI.Window(
Title: "Greetings"
Flags: WindowFlags::NoCollapse
Contents: {
"Hello shards!" | UI.Label
}
)
UI.Area(
Anchor: Anchor::TopLeft
; Order: Order::Background ; This is the default for UI.Area
Contents: {
"Lowest: Background" | UI.Label
}
)
UI.Area(
Anchor: Anchor::Left
Order: Order::PanelResizeLine
Contents: {
"2nd Lowest: PanelResizeLine" | UI.Label
}
)
UI.Area(
Anchor: Anchor::BottomLeft
Order: Order::Middle
Contents: {
"3rd Lowest: Middle" | UI.Label
}
)
UI.Area(
Anchor: Anchor::TopRight
Order: Order::Foreground
Contents: {
"3rd Highest: Foreground" | UI.Label(Wrap: false)
}
)
UI.Area(
Anchor: Anchor::Right
Order: Order::Tooltip
Contents: {
"2nd Highest: Tooltip" | UI.Label(Wrap: false)
}
)
UI.Area(
Anchor: Anchor::BottomRight
Order: Order::Debug
Contents: {
"Highest: Debug" | UI.Label(Wrap: false)
}
)
} Looped: true)
{ui-behavior: ui-wire}
|
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52 | @wire(ui-wire {
UI.Area(
Anchor: Anchor::TopLeft
Contents: {
"TopLeft" | UI.Label
}
)
UI.Area(
Anchor: Anchor::Top
Contents: {
"Top" | UI.Label
}
)
UI.Area(
Anchor: Anchor::TopRight
Contents: {
"TopRight" | UI.Label(Wrap: false)
}
)
UI.Area(
Anchor: Anchor::Center
Contents: {
"Center" | UI.Label
}
)
UI.Area(
Anchor: Anchor::Right
Contents: {
"Right" | UI.Label
}
)
UI.Area(
Anchor: Anchor::BottomLeft
Contents: {
"BottomLeft" | UI.Label
}
)
UI.Area(
Anchor: Anchor::Bottom
Contents: {
"Bottom" | UI.Label
}
)
UI.Area(
Anchor: Anchor::BottomRight
Contents: {
"BottomRight" | UI.Label(Wrap: false)
}
)
} Looped: true)
{ui-behavior: ui-wire}
|