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UI.Image

Name Mandatory Description Default Type
⬅️ Input The image to display. ImageGFX.Texture2D
Output ➡️ The output of this shard will be its input. ImageGFX.Texture2D
Scale No Scaling to apply to the source image. @f2(1 1) Float2Var(Float2)
Size No The size to render the image at. none Float2Var(Float2)
ScalingAware No When set to true, this image's pixels will be rendered 1:1 regardless of UI context point size. none BoolVar(Bool)None

Display an image in the UI.

Examples

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@wire(ui-wire {
  UI.Window(
    Title: "UI Image"
    Position: @f2(0 0)
    Anchor: Anchor::Center
    Width: 700
    Height: 400
    Contents: {
      Once({
        asset/r0 | GFX.Texture = uiImage1 ;; replace with whatever image you have as references

      })

      uiImage1 | UI.Image
    }
  )
} Looped: true)

{ui-behavior: ui-wire}