UI.Image
| Name | Mandatory | Description | Default | Type | 
| ⬅️ Input |  | The image to display. |  | ImageGFX.Texture2D | 
| Output ➡️ |  | The output of this shard will be its input. |  | ImageGFX.Texture2D | 
| Scale | No | Scaling to apply to the source image. | @f2(1 1) | Float2Var(Float2) | 
| Size | No | The size to render the image at. | none | Float2Var(Float2) | 
| ScalingAware | No | When set to true, this image's pixels will be rendered 1:1 regardless of UI context point size. | none | BoolVar(Bool)None | 
 
Display an image in the UI.
Examples
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19 | @wire(ui-wire {
  UI.Window(
    Title: "UI Image"
    Position: @f2(0 0)
    Anchor: Anchor::Center
    Width: 700
    Height: 400
    Contents: {
      Once({
        asset/r0 | GFX.Texture = uiImage1 ;; replace with whatever image you have as references
      })
      uiImage1 | UI.Image
    }
  )
} Looped: true)
{ui-behavior: ui-wire}
 |