UI.RenderTarget¶
| Name | Mandatory | Description | Default | Type | 
|---|---|---|---|---|
| ⬅️ Input | The image to display. | GFX.Texture2D | ||
| Output ➡️ | The output of this shard will be its input. | GFX.Texture2D | ||
| Scale | No | Scaling to apply to the source texture. | @f2(1 1) | Float2Var(Float2) | 
Display the contents of a render target. Consumes input on the region.