UI.RenderTarget¶
| Name | Mandatory | Description | Default | Type |
|---|---|---|---|---|
⬅️ Input |
The image to display. | GFX.Texture2D |
||
Output ➡️ |
The output of this shard will be its input. | GFX.Texture2D |
||
Scale |
No | Scaling to apply to the source texture. | @f2(1 1) |
Float2Var(Float2) |
Display the contents of a render target. Consumes input on the region.