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GFX.Texture

Name Mandatory Description Default Type
⬅️ Input The input of the shard, if any ImageNoneAny
Output ➡️ The resulting output of the shard GFX.Texture2DGFX.TextureCube
InterpretAs No Type to interpret image data as. (From image only, Default: UNormSRGB for RGBA8 images, UNorm for other formats) none TextureType
Format No The format to use to create the texture. The texture will be usable as a render target. (Render target only) none TextureFormatVar(TextureFormat)
Resolution No The resolution of the texture to create. (Render target only) none Int2Var(Int2)
MipLevels No The number of mip levels to create. (Render target only) none IntVar(Int)
Dimension No The type of texture to create. (Render target only) none TextureDimension
Addressing No For sampling, sets the address modes. none TextureAddressing[TextureAddressing]
Filtering No For sampling, sets the filter mode. none TextureFiltering
Label No Debug label for this object. none StringVar(String)None

Creates a texture from an image. Or as a render target